Basic Information - Strategy Guide - Fallout 4 Game Guide
Strategy Guide and Walkthrough by Jacek "Stranger" Halas, Patrick "YxU" Homa, Patryk Greniuk gamepressure.com
You can place weapons, healing items and explosives in the drop-down menu
Equipment management in Fallout 4
isn't hard. The inventory is build around the Pip-Boy device which you
obtain at the beginning of the game. It is very well organized and
various items are divided into various categories (weapons, clothes,
boosters, modifications etc.). The fact that you can move selected
equipment items to a drop-down menu of favorite items is very useful. It
is a great help during the game since thanks to that you can prepare a
set of useful items to use without having to search through the
inventory every time. Try to place as many of frequently used weapons in
the drop-down menu as possible. Make sure that it will be weapons using
different ammunition type, so that you won't use all your supplies
quickly and you won't be forced to quickly change the gun you're using
or overpay for ammunition at merchants. In addition to weapons, you
should also place stimpacks and at least one type of grenades and mines
in the quick use menu.
One
of the most important factors related to equipment management is
capacity. Exceeding the limit will make it impossible for you to run and
in some cases, even to move. The current wage of items you have is
shown after you open the inventory, the pictures above show where
exactly is it.
The default capacity limit can be influenced even before starting the
main game. It is related to the Strength factor - the more points you
invest into development of that parameter, the higher will be the
capacity limit. During the game you can still develop the Strength
parameter, but there are also other ways to increase the capacity. Most
of all, you can unlock next levels of Strong Back and Lone Wanderer
perks. In the second case, decide to buy the perk only if you plan to
travel through the game world with no companions.
Hard equipment can be moved to your companion's inventory (if his capacity limit allows that)
The
companions mentioned above are a very good "solution" to the capacity
limit problem. You can give some of your items to them and thus reduce
the weight of items of your own character. Given items can be taken back
freely and with no trouble by initiating a conversation and saying that
you want to look into their inventory. The last method of dealing with
heavy items is placing them in containers until they become useful.
However, do it only in one of your settlements (for example, in
Sanctuary), thanks to that you won't have to worry about losing a
valuable item.
Important - Power armors aren't included in the capacity limit
since the main character doesn't place them in the inventory but is
walking in them. It is a great advantage, but on other hand, you must
remember to place a power armor that you currently don't need in a place
where later you will easily find it (preferably in Sanctuary or other
settlement).
Important - The items you have can be disassembled to parts
and upgraded with a special modification. This topic is described
thoroughly in the chapter focusing on crafting.
Minigames are one of many attractions of Pip-Boy
Pip-Boy isn't used only for managing the inventory. The device has few other applications. The most important are:
- STAT - Here you can check current statistics and develop your character every time you gain new experience level
- DATA
- Character's journal. Sadly, the game doesn't differ main and side
quests, but our guide with walkthrough should be helpful with that. Only
very small quests (like visiting location from an conversation you
overheard) are placed in a separate field in the journal
- MAP -
Only the world map is actually useful. All discovered locations are
visible on it. Maps of the closest neighborhood are useful only if, for
example, you can't find the exit from a building.
- RADIO - Radio
is used for listening to music or repeatable auditions. It can be also
useful during some quests (determining the source of a signal, answering
an alarm signal etc.)
Additionally, the Pip-Boy can be used
for listening to holotapes and in recreational purposes. Every time you
find a magazine from the RobCo Fun category (full list of them is
available in our world atlas guide), you can play a minigame related to
it (find the magazine in the inventory and select it to start the game).
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